In 2007, CryTek game studios released a revolutionary game for computers with great graphics known to the gaming community as “Crysis”. The great affect that this game had on gamers was not just because it was a fun, cool, aw-inspiring game but because of how they programmed the game to use the most out of the graphics to bring a story to life.
The first game was about a four man team, referred to as “Raptor Team”, invading an island off the coast of the Philippines and finding an ancient alien threat that could dominate all of mankind. You were given the newest advancements in military technology to fight against these beings called the “Nanosuit”. The suit allows you to manipulate yourself using nanites to make you stronger, faster, or go invisible. After you fight the aliens, the game leaves off in a cliffhanger with your comrade being taken back to this island with the aliens, and presumed Missing In Action.
On March 22, the second installment in the series, “Crysis 2”, was released, continuing the storyline from the previous game, only this time the aliens are attacking the “Big Apple”. Fights in the streets of New York City have broken out all over, and people are dying from this mysterious disease. On top of that, a rouge private-military group, known as “CryNet”, is trying to execute everyone that is infected. Your mission is to find out a cure for this disease, end it, and take down this militia from committing mass genocide. To add to all your problems there is an alien invasion commencing as well.
The fighting is so intense it seems your character is actually getting hurt and you think you got shot. Reality tends to blur due to the recent improvements in dynamic sound and visuals throughout the game. Characters in the game are very well created and have more than realistic fluid motions. The graphics of the scenery is utterly beautiful along with the dynamic lighting to create a realistic environment. “Crysis 2″ is most definitely a masterpiece in every way possible and will revolutionize games, once again, for years to come.
By Dan Spak