If you’re looking for new challenges, new modes, or next-gen graphics enhanced fighting game, you should test your might against Mortal Kombat X (MKX).
Hosting a roster of new characters along with older ones coming back, MKX released on April 14th, 2015, a game that anyone can pick up just some practice required.
It took me about five hours to finish the story mode, including a few side challenges. The new changes to the older characters is one of the highlights, as it really brings out some more of the reasons as to why they do what the do, the only flaw is that unless you’re a veteran Mortal Kombat player, you won’t
understand what’s going on. The game also includes some characters only mentioned
in the comics based on the games. The story consists
of the older characters passing the torch to the younger generation, it might be a bit cliché, but the new characters and story show some depth over past Mortal Kombat games.
The game plays very smoothly running on PC, although make sure your computer can handle it as it is meant for next gen consoles, and there is nothing worse than a stuttering fighting game. There were no glitches on my playthrough so far in offline mode. From what I can tell, the online mode still needs adjustments, which will come in time. I’ve only briefly tried to get online, and it is very underpopulated at times and it takes a while to find a match. The game also features a “Living Towers” mode that allows you to play custom towers that change hourly, daily, and the featured tower by the developers. The towers are challenge modes where you fight random battles, all the while fighting odd modifiers like fireballs, grenades and heads falling from the sky.
I had the most fun playing versus the AI using characters I was good with, and there are many ways to play. The game features multiple play styles per character. Whatever you like, there is something for you. I often played the character Scorpion, changing his moveset to where he added swords into his combos or set your enemies on fire with one of his other modes. Every character has three distinct playstyles, changing up your combos or special attacks. I tended to play the heavier, slower characters that did the most damage, but being able to play your way is very rewarding by changing up your favorite characters.
One thing that I really liked coming back from MK9 is the new version of The Krypt. Revived from when it was first implemented in MK9, it allows you to spend an in-game currency that is acquired from playing the game. You can unlock new fatalities for characters, different looks for them, and special concept art. The Krypt also features a decent amount of random jump scares, so be prepared for some quick-time events. Even if the campaign is less than steller, you don’t play a Mortal Kombat game for the story; you play it for the gameplay. That’s what it delivers on. It’s a great looking title that plays well and will be easily accepted into the collection of any fighting game fan or a beginner. It’s still one of the best games to have friends over to play with and crush them with your best character. I wouldn’t say it’s a perfect ten or X, easily a solid eight it stands up to the other Mortal Kombat with flying colors and blood trails.